By Vaibhav Verma
How to Convince Your CTO to Invest in Developer Experience
Developer experience is hard to sell. There's no revenue line item. No customer asks for better builds or faster deployments.
But ignoring developer experience is how you build a team that's frustrated, slow, and unable to ship.
If you're trying to convince your CTO to invest in developer experience, here's how to make the case.
The Developer Experience Problem
Poor developer experience manifests as:
- Long build times (45 minutes to compile)
- Slow deployments (8 hours to production)
- Flaky tests (fail randomly, ignore them)
- Complex local setup (30 steps to get environment running)
- Confusing documentation (outdated, contradictory)
- Slow feedback loops (hours to know if change works)
These aren't annoying. They're expensive.
The Business Case
Calculate the Cost
Build time: 45 minutes
If 10 engineers build once per day:
- 10 engineers * 45 minutes = 450 minutes = 7.5 hours per day
- 7.5 hours * $50/hour (loaded cost) = $375/day
- $375 * 250 work days = $93,750 per year
That's just build time.
Now add:
- Test flakiness (wasted time re-running tests)
- Deployment time (engineers blocked waiting)
- Debugging (slow feedback loops)
- Onboarding (new hires less productive)
Total cost of poor developer experience: 10-20% of engineering salary cost.
For a 50-person engineering team at $150K average salary:
- Total salary cost: $7.5M
- Cost of poor devex: $750K - $1.5M per year
Frame It for Your CTO
Poor devex = $750K - $1.5M per year in lost productivity.
Investing $100K in improving devex (faster builds, better tooling, documentation) pays for itself in 1-2 months.
The Pitch
Opening
"We're losing $X per year in engineering productivity due to slow builds, flaky tests, and difficult deployments. I want to talk about fixing that."
Problem Statement
Be specific:
- "Our test suite takes 45 minutes to run. Engineers wait around or switch context. When they come back, they've forgotten what they were doing."
- "Deployments take 8 hours. A bug can't be hotfixed in 2 minutes. It takes 8 hours."
- "Onboarding takes 6 months. New hires are less productive than they should be."
- "Local setup takes 30 steps. New developers get stuck on step 15."
Business Impact
Translate to business impact:
- "Slow tests mean bugs reach production. We get support tickets instead of catching issues earlier."
- "Slow deployments mean we can't respond to customer issues quickly. Competitors with faster deployments win."
- "Slow onboarding means new hires cost us $60K in unproductive time."
- "Slow builds mean engineers spend time waiting, not building. That's 10-20% of salary cost."
Solution
Propose specific improvements:
- "Parallelize tests. Target: 10 minutes total."
- "Automate deployments. Target: 15 minutes from commit to production."
- "Improve documentation. Target: onboarding in 2 weeks."
- "Cache builds. Target: 5 minutes for incremental builds."
ROI
"Investing $100K in these improvements pays back in less than 2 months through productivity gains."
Timeline
"We can improve build time in 2 weeks. Automate deployments in 4 weeks. Document the system in 6 weeks. Full improvement in 8 weeks."
The Objections You'll Face
Objection 1: "We don't have time for this. We have to ship features."
Response: "Poor devex is costing us $X per year. Shipping features faster means fixing devex first. We can't go fast if the pipeline is slow."
Data point: Teams with elite developer experience ship 2x as much as teams with poor devex.
Objection 2: "This is engineering problem, not a business problem."
Response: "Every minute spent waiting for builds is a minute not spent building features. That's a business problem."
Calculation: "For every 10% of salary lost to waiting, we're spending $X per year that could be features."
Objection 3: "Other companies have slow builds too."
Response: "Other companies are also slower than they could be. Our competitors with fast dev experience are shipping faster."
Objection 4: "We've tried this before. It didn't work."
Response: "What failed? Let's learn from it. This time, we'll do it differently."
The Developer Experience Improvements That Matter Most
Priority 1: Fast Tests
Cost to improve: Low (parallelize, use mocks, remove slow tests) Impact: High (engineers get instant feedback) Timeline: 2-4 weeks ROI: Immediately
Target: 10 minutes total test run time.
Priority 2: Fast Builds
Cost to improve: Medium (caching, incremental compilation) Impact: High (engineers wait less) Timeline: 3-6 weeks ROI: Immediately
Target: 5 minutes for incremental builds.
Priority 3: Fast Deployments
Cost to improve: Medium (automation, infrastructure) Impact: High (respond to issues faster) Timeline: 4-8 weeks ROI: Immediately
Target: 15 minutes from commit to production.
Priority 4: Easy Onboarding
Cost to improve: Low (documentation, setup scripts) Impact: High (new hires productive sooner) Timeline: 2-4 weeks ROI: Over time (saves $60K per hire)
Target: 2 weeks to first shipped feature.
How to Structure the Proposal
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Executive summary: "We can improve productivity by 15% for $100K investment."
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Current state: "Builds take 45 minutes, tests take 30 minutes, deployments take 8 hours."
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Target state: "Builds take 5 minutes, tests take 10 minutes, deployments take 15 minutes."
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Business impact: "This saves $X per year in engineer productivity."
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Timeline: "We can improve test speed in 2 weeks, build speed in 4 weeks, etc."
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Resource requirement: "We need 2 engineers for 8 weeks to improve devex."
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Success metrics: "Build time < 5 minutes, test time < 10 minutes, deployment time < 15 minutes."
The Conversation
When you meet with your CTO:
- Lead with the business case. "We're losing productivity. Here's the math."
- Show the data. Actual measurements, not estimates.
- Propose solutions. Specific improvements, not vague ideas.
- Timeline and resources. "2 engineers for 8 weeks."
- ROI. "Pays for itself in X months."
- Success metrics. "We'll measure build time, test time, deployment time."
Getting Buy-In From Your Team
Before you pitch the CTO, get engineers on board:
- "What's your biggest frustration with our dev experience?"
- "If you could fix one thing, what would it be?"
- "How much time do you spend waiting for builds/tests/deployments?"
Use their feedback to strengthen your case.
Making It Stick
Once you get approval:
- Pick a champion. Someone who will drive improvements.
- Measure baseline. How slow is it now?
- Set targets. Specific, measurable improvements.
- Measure progress. Track improvements over time.
- Celebrate wins. Show the team the improvements.
- Keep improving. This isn't a one-time project.
Frequently Asked Questions
Q: How do we measure engineer productivity? A: Imperfectly. But you can measure: time spent waiting (builds, tests, deployments), time to complete tasks, onboarding time, deployment frequency. These are proxies for productivity.
Q: What if the CTO says no? A: Ask why. Is it resources? Is it prioritization? Is it skepticism about ROI? Address the real concern. If it's resources, offer to reduce scope.
Q: Should we do this incrementally or all at once? A: Incrementally. Fix the slowest thing first (probably tests or builds). Show the impact. Then fix the next thing. This builds momentum and credibility.